#include "Scene.h"

#include "PlanePrimitive.h"
#include "Sphere.h"
#include "Vector3.h"
#include "Vector4.h"

#include <cstdlib>

using namespace RayTracer;

Scene::Scene(void) : m_NumPrimitives(0), m_Primitive(NULL)
{
}

Scene::~Scene(void)
{
}

void Scene::InitScene()
{
	// TODO
}